These are books I’ve published on a variety of subjects, including media literacy, the media arts, digital production and children’s play. In some cases there are downloadable opening chapters.
IN DEFENCE OF THE MEDIA ARTS: SCREEN EDUCATION IN THE TWENTY-FIRST CENTURY (2016)
This is a published version of my professorial inaugural lecture, proposing six rationales for media arts work in schools.
Available from UCL IOE Press.
ENGLISH, LANGUAGE AND LITERACY 3-19: MEDIA
CHILDREN’S GAMES IN THE NEW MEDIA AGE (edited with Chris Richards, 2014)
An outcome of the AHRC-funded project Children’s Playground Games and Songs in the Age of New Media. This book contains chapters covering all aspects of the study, including the digital Opie collection we created at the British Library, and the BL’s Playtimes website.
CHILDREN, MEDIA AND PLAYGROUND CULTURES, with Rebekah Willett, Jackie Marsh, Chris Richards, and Julia Bishop (2013)
This is an outcome of two ethnographic studies of school playgrounds, part of the AHRC-funded project Children’s Playground Games and Songs in the Age of New Media.
MAKING NEW MEDIA (2009)
This book explores examples of young people’s production of new media: film, animation, digital games and machinima.
MEDIA TEACHING: LANGUAGE, AUDIENCE AND PRODUCTION (2008, edited with Cal Durrant)
A collection of essays representing perspectives on media education from Australia and the UK.
MEDIA LITERACY IN SCHOOLS, with James Durran (2007)
The first chapter proposes a cultural-semiotic model of media literacy. The other chapters exemplify aspects of this model through case studies of media education work at Parkside Community College in Cambridge, where we both once worked.
MLS_C01 (the first chapter)
COMPUTER GAMES: TEXT, NARRATIVE, PLAY, with Diane Carr, David Buckingham and Gareth Schott (2006)
This book emerged from our research project on role-playing games.
ANALYSING MEDIA TEXTS, with David Parker (2003)
This is a student introduction to principles of multimodal analysis as applied to media texts. The sample texts are film, videogame and website, with some original contributions to multimodality theory in respect of these three media.